﻿using System;
using System.Windows;

public interface UI
{
    void imageReady(bool skipFrame);
    void init(bool showGui);

    int Height { get; }

    BufferView ImgPalView { get; }

    KbInputHandler Joy1 { get; }

    KbInputHandler Joy2 { get; }

    Point Location { get; }

    BufferView NameTableView { get; }

    NES NES { get; }

    BufferView PatternView { get; }

    BufferView ScreenView { get; }

    BufferView SprPalView { get; }

    int Width { get; }
}

